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1.
J Med Internet Res ; 25: e40190, 2023 11 08.
Artigo em Inglês | MEDLINE | ID: mdl-37938889

RESUMO

BACKGROUND: COVID-19 led governments worldwide to enact a variety of containment and closure policies. Substantial attention has been directed toward the idea that these public health measures may have unanticipated negative side effects. One proposed effect relates to video games. There is a nascent evidence base suggesting that individuals played video games for longer and in a more disordered manner during lockdowns and school closures specifically. These increases are commonly framed as a potential health concern in relation to disordered gaming. However, the evidence base regarding changes in gaming during the COVID-19 pandemic is based on self-report and, thus, is susceptible to bias. Therefore, it is unclear what the true consequences of lockdowns were for gaming behavior worldwide. OBJECTIVE: The primary objective of this study was to estimate whether any specific lockdown policy led to meaningful increases in the amount of time individuals spent playing video games. METHODS: Rather than relying on self-report, we used >251 billion hours of raw gameplay telemetry data from 184 separate countries to assess the behavioral correlates of COVID-19-related policy decisions. A multilevel model estimated the impact of varying enforcement levels of 8 containment and closure policies on the amount of time that individual users spent in-game. Similar models estimated the impact of policy on overall playtime and the number of users within a country. RESULTS: No lockdown policy can explain substantial variance in playtime per gamer. School closures were uniquely associated with meaningful increases in total playtime within a country (r2=0.048). However, this was associated with increases in the number of unique individuals playing games (r2=0.057) rather than increases in playtime per gamer (r2<0.001). CONCLUSIONS: Previous work using self-report data has suggested that important increases in heavy gaming may occur during pandemics because of containment and closure ("lockdown") procedures. This study contrasts with the previous evidence base and finds no evidence of such a relationship. It suggests that significant further work is needed before increases in disordered or heavy gaming are considered when planning public health policies for pandemic preparedness.


Assuntos
Comportamento Aditivo , COVID-19 , Jogos de Vídeo , Humanos , Pandemias/prevenção & controle , Jogos de Vídeo/efeitos adversos , COVID-19/epidemiologia , COVID-19/prevenção & controle
2.
Artigo em Inglês | MEDLINE | ID: mdl-36767027

RESUMO

This comparative-descriptive multi-national research examined the screen time and playtime of preschool children aged 1-6 years before and during the COVID-19 pandemic. Parents reported on the play and screen habits of preschool-aged children on the weekday and weekends using a questionnaire on the lifestyle habits of their children. Results indicated a significant difference in screen time and playtime on the weekday and weekend before the pandemic (screen time: 1.91 ± 2.40 vs. 2.16 ± 2.60 h; playtime: 3.55 ± 2.49 vs. 4.11 ± 2.58 h, both p < 0.05), but during the COVID-19 pandemic, only the weekday-weekend difference in screen time was significantly different (screen time: 2.87 ± 3.15 vs. 3.26 ± 3.18 h, p < 0.05; playtime: 3.25 ± 3.41 vs. 3.48 ± 2.41, p > 0.05). Before- and during-COVID-19 comparisons showed that the average daily screen time increased by 150% from 2.04 h to 3.06 h (p < 0.05), while the average play time decreased by 12.3% (3.83 to 3.36 h, p < 0.05). Based upon international guidelines for movement behaviours of young children, special attention and actions are needed to manage the excessive daily screen time and preserve the average daily playtime of Javanese preschool children. These results present useful benchmarking data for parents, teachers, and health authorities to initiate ameliorative interventions to better balance children's screen time and playtime as Indonesia emerges from the COVID-19 pandemic to a COVID-19 endemic.


Assuntos
COVID-19 , Pandemias , Humanos , Pré-Escolar , Indonésia/epidemiologia , COVID-19/epidemiologia , Tempo de Tela , Estilo de Vida
3.
R Soc Open Sci ; 10(1): 221129, 2023 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-36704251

RESUMO

Revenue generation in modern digital games is often dependent on in-game continuous player spending. This brings concerns that games may be including features which drive player spending in potentially harmful ways. Moreover, it is unknown what types of individuals may be vulnerable to these design-driven harms. We used player-donated, objective data of playtime and in-game spending from a sample of 295 players of games previously identified as 'designed to drive spending'. We combined this with psycho-environmental characteristics and wellbeing measures administered to the players. Quantile regression analyses did not show an interaction between player characteristics and playtime/spend as predictors of wellbeing outcomes; nor did we find a difference in wellbeing between players of these games and games with alternative monetization models. This is discussed in light of a low proportion of spenders in the sample, which may affect results pertaining to the moderating role of spend. However, it suggests that while design features in games aiming to drive player spend may be unethical and problematic, they may not necessarily cause harm to the normative player.

4.
Infant Behav Dev ; 69: 101778, 2022 11.
Artigo em Inglês | MEDLINE | ID: mdl-36240549

RESUMO

This study examined the use of various communicative intentions (CIs) of mothers directed to their children in two contexts: playtime and mealtime at two linguistic stages: preverbal and single-word. The study revealed that statements were most prevalent during mealtime, while both statements and directives were prevalent during playtime. Particularly, directives were more frequent during playtime than during mealtime. Moreover, the number of CIs directed to children in the preverbal stage was higher than children in the single-word stage. These findings emphasize the role of context and culture on the mother-child language use in general and CIs in particular.


Assuntos
Relações Mãe-Filho , Mães , Feminino , Criança , Humanos , Intenção , Linguagem Infantil , Refeições
5.
J Arthroplasty ; 36(8): 2858-2863.e2, 2021 08.
Artigo em Inglês | MEDLINE | ID: mdl-33926777

RESUMO

BACKGROUND: Total hip arthroplasty (THA) is performed in an increasingly younger and athletic population. Regular and competitive golfers are concerned with the likelihood of recovering their preoperative level of play. The purpose of this study was to assess the impact of primary THA on golfers' game, with a minimum follow-up of two years. METHODS: Questionnaires were sent to the French Golf Federation's golfing members. Those who were older than 40 years and had undergone a unilateral primary THA provided information on the timing of return to play, pain during golfing, transportation mode, drive length, handicap and weekly playtime, before hip replacement, and postoperatively. In addition, data relating to the surgical procedure were collected. RESULTS: Surveys were completed by 883 competitive golfers of which 599 were eligible for inclusion. The mean time to return to a complete 18-hole course was 4.73 months (SD 4.15, range: 0.7-36). Participants surveyed at a minimum 2 years after THA played at a higher level than before surgery with a handicap improvement of 1.8 (P < .01) and increased their mean weekly playtime from 8.8 to 9.3 hours (P = .24, NS). Eighty-eight percent reported an increased or no change in drive distance. Hip pain while playing golf decreased after surgery (6.8 to 2.5 on the visual analog scale, P < .001). CONCLUSION: This study highlighted that hip arthroplasty allowed regular and competitive golfers to return to the course with better golfing comfort than before surgery and with an objective improvement in driving distance and level of play.


Assuntos
Artroplastia de Quadril , Golfe , Artroplastia de Quadril/efeitos adversos , Seguimentos , Quadril , Humanos , Medição da Dor
6.
Front Pediatr ; 9: 632272, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33777866

RESUMO

Video game addiction in young children is relevant, but it is especially important for children with ADHD. In order to obtain more data about the use of video games by Canadian children, and in particular by ADHD children, we explored the modalities of use (playtime, addiction score and usage by age) and compared them between ADHD and non-ADHD children. We then examined associations between addiction and ADHD symptoms and explored innovative results about the gender impact. Our study was cross-sectional, multicenter in child psychiatrist departments, exploratory and descriptive. We recruited three groups of children aged 4-12 years: the ADHD Group, the Clinical-Control Group and the Community-Control Group. For each group, the material used consisted of questionnaires completed by one of the parents. Data collection took place from December 2016 to August 2018 in Montreal (n = 280). Our study highlighted a vulnerability in ADHD children: they would exhibit more addictive behaviors with respect to video games (Addiction score: 1.1025 in ADHD Group vs. 0.6802 in Community-Control Group) and prolonged periods of use. We also observed a correlation between the severity of ADHD symptoms and excessive use of video games (p = 0.000). Children with severe ADHD showed significantly higher addiction scores and, in a multiple regression analysis a combination of gender and ADHD explained the excessive use of video games.

7.
Conexões (Campinas, Online) ; 19: e021007, 2021.
Artigo em Espanhol | LILACS | ID: biblio-1343222

RESUMO

Objetivo: Con la finalidad de problematizar la articulación entre juego y género presentamos este artículo que tiene por objetivo reconocer ideas sobre género que circulan en situaciones de juego que acontecen durante el recreo escolar. Metodología: Se plantea un análisis comparativo a partir de registros de observación participante de casos estudiados de Argentina y de Brasil. En ellos, niños y niñas de edades semejantes, vivencian y negocian diversos sentidos atribuidos al género en su experiencia del jugar. Resultados: Los registros dejan en evidencia dos ideas que aquí se recuperan: En primer lugar, que en el juego del recreo escolar circulan sentidos invisibilizados en torno al género. Por otra parte, que los niños y niñas se apropian de juegos y de espacios parajugar, de manera generificada. Conclusión:Concluimos que niñas y niños juegan juntos o separados, atribuyendo significados a medida que juegan de manera generificada.


Objetivo: Com a finalidade de problematizar a articulação entre brincadeira e gênero buscamos neste artigo reconhecer como as questões de gênero circulam no momento do brincar ocorridas durante o recreio escolar. Método: Paraeste objetivo foi realizadauma análise comparativa a partir de registros de observação participante de casos estudados na Argentina e no Brasil, onde crianças de idades semelhantes vivenciam e negociam diversos sentidos atribuídos ao gênero em sua experiência do brincar. Resultados: Os resultados evidenciam dois argumentos que este texto recupera: 1-no brincar durante o recreio escolar, as brincadeiras dos meninos e das meninas, circulam sentidos invisibilizados em torno ao gênero. 2-os meninos e meninas se apropriam de brincadeiras e dos espaços para brincar de maneira generificada.Conclusão:Concluímos que meninas e meninos ora brincam juntos ora separados, atribuindo diferentes sentidos, assim como, eles/elas se apropriam das brincadeiras de maneira generificada.


Objective: In order to expose the problem of the articulation between play and gender, this article that aims to recognize ideas about gender that circulate in play situations in school playtime. Method: A comparative analysis is proposed from participating observation records of studied cases from Argentina and Brazil. In these cases, boys and girls of similar ages, experience and negotiate various meaning attributed to the gender in their gaming experience. Results: The records reveal two ideas that are recovered here: First of al, in school playtime invisibilized senses circulate around gender. For another way, children take ownership of games and play spaces depending on their gender.Conclusion:We conclude that girls and boys play together or separately, attributing meanigs as they play in a they gender way


Assuntos
Humanos , Criança , Jogos e Brinquedos , Características Culturais , Identidade de Gênero , Observação , Estudos de Gênero , Relações Interpessoais
8.
J Exerc Rehabil ; 15(1): 15-19, 2019 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-30899730

RESUMO

This study examined differences of physical activity levels and social interactions among preschoolers with/without disabilities and those at risk for a developmental delay (DD). Sixty preschoolers (20 in each group) were film during their designated large gross motor time. Their physical activity levels and social interaction were examined using the physical activity level screening. Regarding physical activity levels, the result of a two-way analysis of variance indicated significant main effects for groups, F(2,54)=4.192, P=0.02; preschoolers at risk for a DD were more active than preschoolers without disabilities, P=0.02. For social interaction, a significant main effect for groups, F(2,54)=8.994, P<0.001 was found; Preschoolers at risk for a DD were more interactive than preschoolers with/without disabilities, P=0.001 and P=0.002, respectively. There were no significant gender differences across three groups on physical activity levels and social interactions. Although preschoolers at risk for a DD was more active and interactive than the other groups, preschoolers across three groups engaged in light physical activity levels, and had limited social interactions with peers.

9.
School Ment Health ; 9(4): 295-309, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29170683

RESUMO

Loose parts play (LPP) interventions introduce moveable materials and equipment to children's play spaces to facilitate unstructured, child-led play. Meta-analysis of previous school-based research has shown significant benefits of LPP for physical activity. In the current paper, we review the scope and quality of the quantitative evidence relating to cognitive, social and emotional outcomes. We conducted a systematic search of the literature on LPP interventions for primary school-aged children which used quantitative outcome indicators for cognitive, social and/or emotional development. Studies were screened for inclusion by two independent researchers and reviewed for content, relevant outcomes and quality indicators. Five studies met the review inclusion criteria. Two studies used a randomised controlled trial design, two studies used quasi-experimental design, and one used an observational design. Outcomes measured focused mainly on social development. With the exception of enjoyment, school satisfaction and self-esteem, emotional outcomes were almost entirely absent. No measures of cognitive or academic outcomes were found. For the studies using control groups, few differences between groups were reported, although one study found increased happiness at school and increased odds of reporting being pushed/shoved at playtime associated with intervention. Null results were found for peer acceptance, relational bullying, social competence, social skills, peer group size and psychosocial quality of life. In the non-controlled study, there were observed increases in co-operative play. There is insufficient high-quality, quantitative, empirical evidence available to determine whether or not LPP interventions have an impact on children's cognitive, social and emotional development. We conclude our review with some recommendations which we hope will assist future research in this promising field.

10.
Int J Behav Nutr Phys Act ; 14(1): 120, 2017 09 07.
Artigo em Inglês | MEDLINE | ID: mdl-28882152

RESUMO

BACKGROUND: Physical activity levels among preschoolers in childcare are low and sedentary time high. The Supporting Physical Activity in the Childcare Environment (SPACE) intervention had three components: 1. portable play equipment; 2. staff training; and, 3. modified outdoor playtime (i.e., shorter, more frequent periods). This study aimed to examine the effectiveness of the SPACE intervention on preschoolers' physical activity levels and sedentary time during childcare hours (compared to standard care). METHODS: Via a single-blind cluster randomized controlled trial, 338 preschoolers (39.86 ± 7.33 months; 52% boys) from 22 centre-based childcare facilities (11 experimental, 11 control) were enrolled. Preschoolers wore an Actical™ accelerometer for 5 days during childcare hours at baseline, post-intervention, and 6- and 12-month follow-up, and were included in the analyses if they had a minimum of two valid days (5 h each day) at baseline and one additional time point. Intervention effectiveness was tested using a linear mixed effects model for each of the four outcome variables (i.e., sedentary time, light physical activity [LPA], moderate-to-vigorous physical activity [MVPA], and total physical activity [TPA]). Fixed effects were further evaluated with t-tests, for which degrees of freedom were estimated using a Satterthwaite approximation. RESULTS: One hundred and ninety-five preschoolers were retained for analyses. The intervention did not significantly impact LPA. MVPA was significantly greater among children in the experimental group when comparing post-intervention to pre-intervention, t(318) = 3.50, p = .0005, but no intervention effects were evident at 6- or 12-month follow-up. TPA was significantly greater for children in the intervention group at post-intervention when compared to pre-intervention, t(321) = 2.70, p = .007, with no intervention effects evident at later time periods. Finally, sedentary time was significantly lower among preschoolers in the experimental group when comparing post-intervention to pre-intervention, t(322) = 2.63, p = .009, with no significant effects at follow-up. CONCLUSIONS: The SPACE intervention was effective at increasing MVPA and TPA among preschoolers, while simultaneously decreasing sedentary time. The ability of the SPACE intervention to target higher intensity activity is promising, as MVPA levels have been documented to be low in centre-based childcare. The changes in physical activity were not sustained long term (6- or 12-month follow-up). TRIAL REGISTRATION: ISRCTN70604107 (October 8, 2014).


Assuntos
Creches , Exercício Físico , Promoção da Saúde/métodos , Comportamento Sedentário , Acelerometria , Saúde da Criança , Pré-Escolar , Análise por Conglomerados , Feminino , Seguimentos , Comportamentos Relacionados com a Saúde , Humanos , Masculino , Método Simples-Cego , Fatores Socioeconômicos
11.
BMC Public Health ; 16: 505, 2016 06 13.
Artigo em Inglês | MEDLINE | ID: mdl-27296723

RESUMO

BACKGROUND: Promotion of healthy lifestyles in children focuses predominantly on proper nutrition and physical activity, elements now widely recognised as essential for a healthy life. Systematic reviews have shown that nature-related activities also enhance general well-being as reflected in increased physical activity, a healthier diet, reduced stress and better sleep. Recent research suggests that many young children in Hong Kong between the ages of two and four in Hong Kong are more sedentary than recommended and seldom participate in active play, placing them at risk of becoming overweight or obese. The proposed project aims to investigate whether connecting families to nature positively influences physical activity (i.e., active playtime) and healthy eating routines in children aged 2 to 4. METHODS: We recently conducted a pilot study in Hong Kong to develop a programme, Play & Grow, based on the most successful evidence-based international preschool interventions. In addition to adopting the healthy eating and physical activity elements of these interventions, this project will additionally include a third novel element of Connectedness to nature: discovering nature through games and awareness of sounds, touch, smells, and temperature. To test the effectiveness of this modified intervention, a randomised controlled trial (RCT) involving 240 families with children aged 2 to 4 will be conducted. Families and children will take part in weekly one-hour activity sessions for 10-weeks. Lifestyle-related habits will be assessed before and immediately after the 10-week intervention, with follow up testing at 6 and 12 months' post intervention. DISCUSSION: A novel measuring tool created specifically for assessing Connectedness to nature, Nature Relatedness Scale (NRS), will be validated and tested for reliability prior to the RCT. The results of the RCT are intended to be used to understand which components of the intervention are most effective. The objectives of this project will be achieved over a 30-month period and will contribute to the research that examines key components of successful healthy lifestyle promotion programmes during early childhood. We predict that the inclusion of Connectedness to nature will significantly improve recognised preschool interventions. Finally, the aim of targeting family involvement will hopefully increase the sustainability of longer-term lifestyle modifications in children. TRIAL REGISTRATION: ClinicalTrials.gov, NCT02715544 . Registered 22 March 2016.


Assuntos
Exercício Físico , Família , Promoção da Saúde/métodos , Estilo de Vida Saudável , Sobrepeso/prevenção & controle , Jogos e Brinquedos , Adulto , Pré-Escolar , Dieta Saudável/métodos , Feminino , Hong Kong , Humanos , Masculino , Natureza , Projetos Piloto
12.
Int J Environ Health Res ; 25(2): 196-206, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-24814948

RESUMO

School playtime provides opportunities for children to engage in physical activity (PA). Playground playtime interventions designed to increase PA have produced differing results. However, nature can also promote PA, through the provision of large open spaces for activity. The purpose of this study is to determine which playtime interventions are most effective at increasing moderate-to-vigorous physical activity (MVPA) and if this varies by school location. Fifty-two children from an urban and rural school participated in a playground sports (PS) and nature-based orienteering intervention during playtime for one week. MVPA was assessed the day before and on the final day of the interventions using accelerometers. Intervention type (p < 0.05) and school location (p < 0.001) significantly influenced MVPA; with PS increasing MVPA more than nature-based orienteering. Urban children seemed to respond to the interventions more positively; however, differences in baseline MVPA might influence these changes. There was a positive correlation for fitness and MVPA during PS (r = 0.32; p < 0.05), but not nature-based orienteering (p > 0.05). The provision of PS influences PA the most; however, a variety of interventions are required to engage less fit children in PA.


Assuntos
Atividade Motora , Jogos e Brinquedos/psicologia , Autoimagem , Criança , Inglaterra , Feminino , Humanos , Masculino , População Rural , Instituições Acadêmicas , População Urbana
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